Posted on: December 30, 2012 Posted by: SA Staff Comments: 0



The TacPack has been released and is now available for purchase!

The TacPack requires the Superbug. Use your Superbug Customer ID or License ID to log into the store and the system will automatically qualify your purchase.

500+ pages (and growing) of online Wiki-based documentation:
You are free to examine the full TacPack Documentation prior to purchase:

Exclusive TacPack Features:

Weapon Systems:

• A/A and A/G missiles, ballistics and guided/unguided bombs.
• Lethal to both aircraft (total or partial damage) and simobjects. Supports all the current systems carried by the VRS Superbug, with all associated avionic displays:
• Realistic weapon ranges and maneuvering kinematics, dependent on engagement geometry.
• As with the classic Superbug, any one of thousands of combinations of ordinance can be loaded, and the weight and drag of the weapon is simulated on the airframe and removed after launch.
• Weapons are positioned on and fire from individual stations, not a generic aircraft centroid.
• All systems work in FREE FLIGHT and do not require scripted missions.
• Destructible objects include ships, aircraft, ground vehicles and simobject structures. If it’s a simobject, you can lock it up and kill it.

Note that the TacPack does not supply objects, these are present as part of your FSX installation.

Avionics:

Note: Experimental features are not guaranteed to work on all hardware/systems and no refunds will be given based on compatibility.

 Fullscreen Night Vision
 Padlock view
 FLIR (ATFLIR) Simulation
 AN/APG-73 Air-To-Ground radar simulation with full terrain masking
 Massive Superbug avionic upgrades to support TacPack systems

ACMI Playback:
 ACMI recorder for FSX, readable by Vyrtuoz’s TacView
 Can record flights in any aircraft, and records all aircraft present (AI and MP) in the simulation
 Minimal FPS impact
 Facilitates after-action debriefing/training

Multi-player Support:
• Full multi-player functionality
• Drop AI into sessions (see AI menu below)
• Partial and critical damage modeling
• IFF system for all AI and human players to facilitate division into teams
• Anti-Cheating measures
• MP Server browser

VRS AI Menu:

Note: The VRS AI menu system depends on vessels from your own inventory. VRS does not supply AI objects except for SAM and Drone components.

• Deployable Aerial Refueling Tankers through an intuitive in-flight menu system (F-18E AI Tanker model supplied, other tanker models available as freeware and default FSX aircraft)
• Deployable SAM installations can be placed, given a team, and become active threats visible on RWR and destructible
• Deployable Target Drones can be placed and commanded into various patterns and behaviors
• Deployable Vessels complete with navigational aids and point-defense systems (ship/carrier models not included, but available in default FSX Acceleration or Gold edition inventories)

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