SHAHDOH’S WW2 CAMPAIGN WEEK 6 AFTERMATH

german fighter ww2 campaign
Shahdoh’s WWII campaign hit week 6 with both teams still fighting tooth and nail but on very low resources.Commanders and their pilots are taking more and more risks in an attempt to prevail on the battlefield.

While Axis have lost almost 2/3 of their armed forces, they still can rely on experienced pilots led by the current top Ace Wilzah who is the author of 6 confirmed aerial kills with no losses in 5 sorties. Axis have also a tiny bit more resources.

With only a handful of aircraft still operational on either side, industrial centers will have to concentrate on producing new fighter and bomber aircraft but how many can they roll out when barely half factories have survived the conflict so far…not many! At 11 and 9 industrial centers still operational respectively, Axis could at most roll out 5 new fighters or 2 to 3 bombers while the Allies could produce 4 fighters or 2 bombers at most. This could easily prove to be not enough looking at the amount of destruction that both teams have sustained so far.

Oe thing for sure, the end of the conflict is near, the question is which side will emerge victorious? can the Luftwaffe pilots use their airmanship and slight advantage in production capacity to make the difference or will the Americans put their modest advantage in numbers to good use and prevail?





Fighter Squadron Comparison as of week 6
Group/Side Fleet Size Damaged / Destroyed / Rebuilt Operational Units
Fighters/Allies40 2 / 37 / 56
Fighters/Axis40 18 / 22 / 55


Bomber Squadron Comparison as of week 6
Group/Side Fleet Size Damaged / Destroyed / Rebuilt Operational Units
Bombers/Allies30 15 / 12 / 47
Bombers/Axis30 10 / 18 / 35


MAINTENANCE CAPACITY Comparison as of week 6
Group/Side Fleet Size Damaged / Destroyed / Rebuilt Operational Units
Hangers/Allies10 0 / 10 / 77
Hangers/Axis10 0 / 11 / 43


AIR DEFENSE COMPARISON as of week 6
Group/Side Fleet Size Damaged / Destroyed / Rebuilt Operational Units
Air Defense Units/Allies20 0 / 3 / 724
Air Defense Units/Axis20 0 / 24 / 2319


PRODUCTION CAPACITY Comparison as of week 6
Group/Side Fleet Size Damaged / Destroyed / Rebuilt Operational Units
Resource Buildings/Axis20 0 / 14 / 511
Resource Buildings/Allies20 0 / 15 / 49
Week Axis Forces Allies Forces
1Classified (Fog of War)Let Me buy you guys a beer!
2Lucky StrikeYou don’t need all those guns!
3ClassifiedSabotage!
4Sabotage!Let Me buy you guys a beer!
5Classified (Fog of War)You don’t need all those guns!
6Commander, I need those flak guns elsewhere!Get me those supplies NOW!
7Pray for good weather / Classified Classified

Mission Cards

Mission cards will be a way for each side to manipulate the battle field in some manner. Be it an unexpected boost in resource generation, weather manipulation, Intel about the other side, etc. They can be helpful for your side or possibly hurt the other side. Each mission card will be assigned a numerical value of 1-3 based on the strength of the card to possibly influence the mission. A side may play up to 3 points of cards per week and are turned in with their mission plans. 1 new mission card will be distributed to each side per week after the current weeks missions are over.

Example Card List(subject to change):

Lucky Strike – Bomber mission went better then we thought! 50% increase in damage done by the bombers, odd values rounded up. If the bombers didn’t hit anything, this will allow at least 1 target to be hit. Information passed to opposing side after mission end. Value: 3 points

Shell game – Resources the enemy thought they destroyed were actually relocated to another facility. 50% of the buildings destroyed are restored for free(numbers rounded up-see above). Information passed on at mission end. Value: 3 points

Pray for Good weather – Mission set to either clear or partly cloudy conditions with max winds being only breezy. Overrides other weather cards played. Value: 2 points

Pray for Bad weather – Mission set to windy/overcast conditions. Value: 1 point

Get me some supplies! – Supply convoy will attempt to deliver 20 points in additional resources (2 per truck if they make it to destination) the following week. Opposing commander will know of the convoys existence(not location) Vehicles will be set up to take approximately 40 minutes to get to destination. Value: 2 points

Get me those supplies NOW!!! – Supply convoy will attempt to deliver 20 points in additional resources in the current mission, Opposing commander will get last minute intel of its existence only. Vehicles will be set up to take approximately 40 minutes to get to destination. Value: 3 points

Formation problems – Bombers having problems getting in the air and getting formed up. Their start is delayed by 10-20 minutes. Affects the opposing side. Value: 1 point

Commander, I need those Flak gun’s elsewhere!!! – Commander is informed by superiors that resources he has are needed elsewhere to fight the war. Card is played to the opposing commander who must remove 2 flak units. Value: 3

You don’t need all those guns! – Commander is informed by superiors that resources he has are needed elsewhere to fight the war. Card is played to the opposing commander who must remove 1 AAA group. Value: 2

Surprise Attack! – We got the jump on them! Go get em!!! Commander gets to air start his fighters, start location of all aircraft must be within 20nm of their own airfield. Value: 3

I need options! – Get to draw 2 additional mission cards. Value: 2

Sabotage – Our infiltration team was successful, they were able to neutralize the target! Played against the opposing side who must lose the 30 points worth of designated resources. Value: 3

Miscommunication – Didn’t you say to be there at …. Opposing teams bomber formation is early. Starts 5-10 minutes closer then planned **Cannot be closer then 45nm to target (if used against a surprise attack, delays the bombers instead). Value: 1

Let me buy you guys a beer! – Maintenance does an outstanding job. Repair rates are at 90% for this week (repairs are determined after damage results tallied) Value: 2 points

Hanger Queens – Maintenance cannibalizes 1 aircraft *of same type* to repair another. Sacrifice the repair possibility of 1 aircraft so another is guaranteed repaired. Can be repeated as many times as you have paired aircraft needing repair for this week. Value: 1

Small changes to the rules are being applied on a regular basis, please make sure to check out the latest version beforehand.


Pilot A2A Performance

Pilots who finish the campaign with a score greater than or equal to null and having flown at least 2 sorties will be awarded with ranking points (SA points) at the end of the campaign and will show Qualified in front of their score.
In case of a tie, sorties, confirmed kills, probables and deaths will be used as tie breakers.


Pilot – Side Sorties – Confirmed Kills – Probables Bailed Out – KIA A2A Score
Wilzah – Axis5 – 6.0020 – 06.00 Qualified
BlitzPuppet – Axis12 – 6.1071 – 05.10 Qualified
Shadowfrost – Axis10 – 5.8344 – 01.83 Qualified
Jg33 {HVY}PlasticMatt477 – Axis3 – 2.75 – 00 – 11.75 Qualified
Jg33 EEEStrike – Axis2 – 1.00 – 00 – 01.00 Qualified
Jg33 Dallas48 – Axis2 – 1.0010 – 10.00 Qualified
AG51 SeaQuark – Allies4 – 1.5020 – 2-0.50
Jg33 TwoLate – Allies4 – 0.5041 – 0-0.50
AG51 MD44 – Allies2 – 0.50 – 00 – 1-0.50
Jg33 Thunderchiff – Axis8 – 3.33113-0.67
FlyguyF119 – Axis8 – 3.25513-0.75
Schweehog – Axis2 – 0.00 – 21 – 0-1.00
AG51 Kaydo – Allies2 – 0.00 – 00 – 1-1.00
AG51 Bushmaster – Allies1 – 0.00 – 00 – 1-1.00
AG51 Headhunter – Allies1 – 0.00 – 00 – 1-1.00
AG51 Razor – Allies8 – 0.501011-1.50
AG51 Bulldog – Allies11 – 2.001013-2.00
M1Combat – Axis10 – 0.00 – 40 – 2-2.00
AG51 Thud – Allies6 – 1.00 – 012-2.00
AG51 Sabot – Allies2 – 0.00 – 011-2.00
AG51 Duke – Allies2 – 0.00 – 00 – 2-2.00
AG51 Snooch – Allies4 – 0.00 – 20 – 3-3.00
AG51 Rooster – Allies8 – 1.00223-4.00
AG51 Animal – Allies8 – 0.00 – 10 – 4-4.00
AG51 Beagal – Allies5 – 0.50 – 00 – 5-4.50
Goose – Axis10 – 0.25624-5.75
AG51 Stubby – Allies12 – 0.00 – 137-10.00


Pilot A2G Performance

Pilots who finish the campaign with a score greater than or equal to null,having flown at least 2 sorties and scored at least 1 ground kill will be awarded with ranking points (SA points) at the end of the campaign and will show Qualified in front of their score.
In case of a tie, sorties, confirmed kills, probables and deaths will be used as tie breakers.


Pilot – Side Sorties – Confirmed Kills Bailed Out – KIA A2G Score
Wilzah – Axis5 – 0.000 – 00.00
Jg33 EEEStrike – Axis2 – 0.000 – 00.00
BlitzPuppet – Axis12 – 0.001 – 0-1.00
AG51 Animal – Allies8 – 3.000 – 4-1.00
AG51 Razor – Allies8 – 1.0011-1.00
Jg33 TwoLate – Allies4 – 0.001 – 0-1.00
Jg33 {HVY}PlasticMatt477 – Axis3 – 0.000 – 1-1.00
Schweehog – Axis2 – 0.001 – 0-1.00
Jg33 Dallas48 – Axis2 – 0.000 – 1-1.00
AG51 Kaydo – Allies2 – 0.000 – 1-1.00
AG51 MD44 – Allies2 – 0.000 – 1-1.00
AG51 Headhunter – Allies1 – 0.000 – 1-1.00
AG51 Bushmaster – Allies1 – 0.000 – 1-1.00
M1Combat – Axis10 – 0.000 – 2-2.00
AG51 Snooch – Allies4 – 1.000 – 3-2.00
AG51 SeaQuark – Allies4 – 0.000 – 2-2.00
AG51 Sabot – Allies2 – 0.0011-2.00
AG51 Duke – Allies2 – 0.000 – 2-2.00
AG51 Bulldog – Allies11 – 1.0013-3.00
AG51 Thud – Allies6 – 0.0012-3.00
Shadowfrost – Axis10 – 0.004 – 0-4.00
FlyguyF119 – Axis8 – 0.0013-4.00
Jg33 Thunderchiff – Axis8 – 0.0013-4.00
AG51 Rooster – Allies8 – 0.0023-5.00
AG51 Beagal – Allies5 – 0.000 – 5-5.00
Goose – Axis10 – 0.0024-6.00
AG51 Stubby – Allies12 – 1.0037-9.00

Interested in partaking?


Interested in partaking?

The fights usually take place each Saturday but there is flexibility depending on what the majority is up to.

To enlist, click on the button below, it will take you to te sign up thread where you’d need to post the following:

– Callsign
– Nationality (for ranking purposes)
– Squadron Name (put lonewolf if not affiliated with a team)
– Aircraft
– Your time zone

If you can’t post on ED forums for whatever reason please email us the same to: staff@sa-sim.com.

Got an Analytical Mind?…Share your Thoughts!

If you enjoyed reading this, please use the comment section below to give us your feedback and/or opinion on how you think the war may unfold based on the statistics and analytics above or how you’d allocate the remaining resources if you were one of the commanders. We’re interested in hearing people’s opinions to take the concept even further for the upcoming rounds 🙂

See you in the skies!


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