Shahdoh’s Campaign – Week 7 – Ceasefire Signed!

shahdohs ww2 campaign_blog size
The Allies Air Force has been decimated with one Mustang only still airworthy after Week 7. The mechanics work around the clock on 4 P-51 Mustang and 22 B-17 aircraft trying to fix what can be fixed before the next enemy raid hits. But how many units can they recover? First damage assessment says no more than 30 or 35% in the best case scenario, so that’s roughly 7 or 8 aircraft overall including 1 or 2 fighters at most. The situation is critical as without enough fighters many of the B-17’s could well fly for the last time next week…

The last Luftwaffe attack has also inflicted heavy losses to Allies industrial centers. Only 5 factories are still operating with a maximum production total capacity of 25, which is the meager equivalent of one fighter and one bomber.

With their back to the wall, Allies have no other choice but trying to repair and turn out as many aircraft as possible before the Luftwaffe hits again. The morale of the troops is very low, will we see a capitulation or will they keep on fighting to the last breath? Could a handful of Mustang drivers pull off an heroic performance and turn the tide?

The Luftwaffe has also suffered heavy losses as only 4 fighters are still operational after week 7 but that’s a 3 airworthy fighter and 5 bomber advantage over their foes and at this stage of the war, even a tiny upperhand can make the difference. Maintenance capacity is weak however compared to the Americans, and although 30 aircraft are being worked on, only 3 to 4 at most are expected to be cleared for combat by next week. Germans have also twice as much production capacity so they are looking to receive up to 5 brand new fighters or 3 new bombers for the next battle.

Overall, Axis forces seem to be in a better spot to win the war although because of their limited aircraft numbers, both sides will have difficulty dealing with the deadly Flak and AAA units, which will obviously be positioned around the remaining industrial centers. Both teams have invested heavily in Air Defense units since the conflict broke out so both commanders will have to carefully plan their attacks in order to preserve the few remaining aircraft in this war of attrition.

Breaking news: Ceasefire announced

Cease Fire!

This reporter has just found out that both commanders have agreed to a cease fire. Though it seemed the Axis had a bit of an advantage, they are not willing to risk anymore resources against the tenacious Allies. The Allied maintenance crews had pulled off some miraculous efforts in getting their damaged aircraft combat ready even though their industrial centers are down to about 25% capacity, so they are also no longer willing to lose anymore lives.

For now, this campaign is effectively over, with the Axis commander able to declare Victory by the narrowest of margins. – Shahdoh



CAMPAIGN ANALYSIS AFTER WEEK 7




Fighter Squadron Comparison as of week 7
Group/Side Fleet Size Damaged / Destroyed / Rebuilt Operational Units
Fighters/Axis40 20 / 26 / 104
Fighters/Allies40 4 / 46 / 111


Bomber Squadron Comparison as of week 7
Group/Side Fleet Size Damaged / Destroyed / Rebuilt Operational Units
Bombers/Axis30 10 / 18 / 35
Bombers/Allies30 22 / 12 / 40


MAINTENANCE CAPACITY Comparison as of week 7
Group/Side Fleet Size Damaged / Destroyed / Rebuilt Operational Units
Hangers/Allies10 0 / 10 / 77
Hangers/Axis10 0 / 11 / 43


AIR DEFENSE COMPARISON as of week 7
Group/Side Fleet Size Damaged / Destroyed / Rebuilt Operational Units
Air Defense Units/Allies20 0 / 3 / 1027
Air Defense Units/Axis20 0 / 27 / 2619


PRODUCTION CAPACITY Comparison as of week 7
Group/Side Fleet Size Damaged / Destroyed / Rebuilt Operational Units
Resource Buildings/Axis20 0 / 14 / 511
Resource Buildings/Allies20 0 / 19 / 45
Week Axis Forces Allies Forces
1Classified (Fog of War)Let Me buy you guys a beer!
2Lucky StrikeYou don’t need all those guns!
3ClassifiedSabotage!
4Sabotage!Let Me buy you guys a beer!
5Classified (Fog of War)You don’t need all those guns!
6Commander, I need those flak guns elsewhere!Get me those supplies NOW!
7Pray for good weather / Classified Classified

Mission Cards

Mission cards will be a way for each side to manipulate the battle field in some manner. Be it an unexpected boost in resource generation, weather manipulation, Intel about the other side, etc. They can be helpful for your side or possibly hurt the other side. Each mission card will be assigned a numerical value of 1-3 based on the strength of the card to possibly influence the mission. A side may play up to 3 points of cards per week and are turned in with their mission plans. 1 new mission card will be distributed to each side per week after the current weeks missions are over.

Example Card List(subject to change):

Lucky Strike – Bomber mission went better then we thought! 50% increase in damage done by the bombers, odd values rounded up. If the bombers didn’t hit anything, this will allow at least 1 target to be hit. Information passed to opposing side after mission end. Value: 3 points

Shell game – Resources the enemy thought they destroyed were actually relocated to another facility. 50% of the buildings destroyed are restored for free(numbers rounded up-see above). Information passed on at mission end. Value: 3 points

Pray for Good weather – Mission set to either clear or partly cloudy conditions with max winds being only breezy. Overrides other weather cards played. Value: 2 points

Pray for Bad weather – Mission set to windy/overcast conditions. Value: 1 point

Get me some supplies! – Supply convoy will attempt to deliver 20 points in additional resources (2 per truck if they make it to destination) the following week. Opposing commander will know of the convoys existence(not location) Vehicles will be set up to take approximately 40 minutes to get to destination. Value: 2 points

Get me those supplies NOW!!! – Supply convoy will attempt to deliver 20 points in additional resources in the current mission, Opposing commander will get last minute intel of its existence only. Vehicles will be set up to take approximately 40 minutes to get to destination. Value: 3 points

Formation problems – Bombers having problems getting in the air and getting formed up. Their start is delayed by 10-20 minutes. Affects the opposing side. Value: 1 point

Commander, I need those Flak gun’s elsewhere!!! – Commander is informed by superiors that resources he has are needed elsewhere to fight the war. Card is played to the opposing commander who must remove 2 flak units. Value: 3

You don’t need all those guns! – Commander is informed by superiors that resources he has are needed elsewhere to fight the war. Card is played to the opposing commander who must remove 1 AAA group. Value: 2

Surprise Attack! – We got the jump on them! Go get em!!! Commander gets to air start his fighters, start location of all aircraft must be within 20nm of their own airfield. Value: 3

I need options! – Get to draw 2 additional mission cards. Value: 2

Sabotage – Our infiltration team was successful, they were able to neutralize the target! Played against the opposing side who must lose the 30 points worth of designated resources. Value: 3

Miscommunication – Didn’t you say to be there at …. Opposing teams bomber formation is early. Starts 5-10 minutes closer then planned **Cannot be closer then 45nm to target (if used against a surprise attack, delays the bombers instead). Value: 1

Let me buy you guys a beer! – Maintenance does an outstanding job. Repair rates are at 90% for this week (repairs are determined after damage results tallied) Value: 2 points

Hanger Queens – Maintenance cannibalizes 1 aircraft *of same type* to repair another. Sacrifice the repair possibility of 1 aircraft so another is guaranteed repaired. Can be repeated as many times as you have paired aircraft needing repair for this week. Value: 1

Small changes to the rules are being applied on a regular basis, please make sure to check out the latest version beforehand.


Pilot A2A Performance

Pilots who finish the campaign with a score greater than or equal to null and having flown at least 2 sorties will be awarded with ranking points (SA points) at the end of the campaign and will show Qualified in front of their score.
In case of a tie, sorties, confirmed kills, probables and deaths will be used as tie breakers.


Pilot – Side Sorties – Confirmed Kills – Probables Bailed Out – KIA A2A Score
Wilzah – Axis5 – 6.0020 – 06.00 Qualified
BlitzPuppet – Axis12 – 6.1071 – 05.10 Qualified
Shadowfrost – Axis10 – 5.8344 – 01.83 Qualified
Jg33 {HVY}PlasticMatt477 – Axis3 – 2.75 – 00 – 11.75 Qualified
Jg33 EEEStrike – Axis2 – 1.00 – 00 – 01.00 Qualified
Jg33 Dallas48 – Axis2 – 1.0010 – 10.00 Qualified
AG51 SeaQuark – Allies4 – 1.5020 – 2-0.50
Jg33 TwoLate – Allies4 – 0.5041 – 0-0.50
AG51 MD44 – Allies2 – 0.50 – 00 – 1-0.50
Jg33 Thunderchiff – Axis8 – 3.33113-0.67
FlyguyF119 – Axis8 – 3.25513-0.75
Schweehog – Axis2 – 0.00 – 21 – 0-1.00
AG51 Kaydo – Allies2 – 0.00 – 00 – 1-1.00
AG51 Bushmaster – Allies1 – 0.00 – 00 – 1-1.00
AG51 Headhunter – Allies1 – 0.00 – 00 – 1-1.00
AG51 Razor – Allies8 – 0.501011-1.50
AG51 Bulldog – Allies11 – 2.001013-2.00
M1Combat – Axis10 – 0.00 – 40 – 2-2.00
AG51 Thud – Allies6 – 1.00 – 012-2.00
AG51 Sabot – Allies2 – 0.00 – 011-2.00
AG51 Duke – Allies2 – 0.00 – 00 – 2-2.00
AG51 Snooch – Allies4 – 0.00 – 20 – 3-3.00
AG51 Rooster – Allies8 – 1.00223-4.00
AG51 Animal – Allies8 – 0.00 – 10 – 4-4.00
AG51 Beagal – Allies5 – 0.50 – 00 – 5-4.50
Goose – Axis10 – 0.25624-5.75
AG51 Stubby – Allies12 – 0.00 – 137-10.00


Pilot A2G Performance

Pilots who finish the campaign with a score greater than or equal to null,having flown at least 2 sorties and scored at least 1 ground kill will be awarded with ranking points (SA points) at the end of the campaign and will show Qualified in front of their score.
In case of a tie, sorties, confirmed kills, probables and deaths will be used as tie breakers.


Pilot – Side Sorties – Confirmed Kills Bailed Out – KIA A2G Score
Wilzah – Axis5 – 0.000 – 00.00
Jg33 EEEStrike – Axis2 – 0.000 – 00.00
BlitzPuppet – Axis12 – 0.001 – 0-1.00
AG51 Animal – Allies8 – 3.000 – 4-1.00
AG51 Razor – Allies8 – 1.0011-1.00
Jg33 TwoLate – Allies4 – 0.001 – 0-1.00
Jg33 {HVY}PlasticMatt477 – Axis3 – 0.000 – 1-1.00
Schweehog – Axis2 – 0.001 – 0-1.00
Jg33 Dallas48 – Axis2 – 0.000 – 1-1.00
AG51 Kaydo – Allies2 – 0.000 – 1-1.00
AG51 MD44 – Allies2 – 0.000 – 1-1.00
AG51 Headhunter – Allies1 – 0.000 – 1-1.00
AG51 Bushmaster – Allies1 – 0.000 – 1-1.00
M1Combat – Axis10 – 0.000 – 2-2.00
AG51 Snooch – Allies4 – 1.000 – 3-2.00
AG51 SeaQuark – Allies4 – 0.000 – 2-2.00
AG51 Sabot – Allies2 – 0.0011-2.00
AG51 Duke – Allies2 – 0.000 – 2-2.00
AG51 Bulldog – Allies11 – 1.0013-3.00
AG51 Thud – Allies6 – 0.0012-3.00
Shadowfrost – Axis10 – 0.004 – 0-4.00
FlyguyF119 – Axis8 – 0.0013-4.00
Jg33 Thunderchiff – Axis8 – 0.0013-4.00
AG51 Rooster – Allies8 – 0.0023-5.00
AG51 Beagal – Allies5 – 0.000 – 5-5.00
Goose – Axis10 – 0.0024-6.00
AG51 Stubby – Allies12 – 1.0037-9.00

Interested in partaking?


MVP List

Click below to see who earned rankings points now that the campaign is over:

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