2018 DCS BFM Hornet Cup
Division: open - Start Date: - Elimination: Single loss - Bracket Size: 16/16 - Status: Complete

Best of 3 rounds � Finale best of 5 rounds

Configuration � clean (guns only)

fuel � 70% � fuel dumping allowed

map � over sea � airborne start 3000m at 750IAS 50km apart

Fuel dumping is allowed

leaving the bubble will result in an automatic loss

Landing on the carrier after neutralizing your opponent is a must. The carrier will be exactly at the center of the bubble.

Landing on the carrier is not needed to collect the round if the carrier is damaged by either players to the point where landing becomes impossible

weather clear and sunny

Once fight is on, fly towards your opponent, its ok to have a slight aspect and to change speed and altitude but flying away before first merge is forbidden

Firing before first merge is not allowed

If the hosting server crashes before a winner is declared, the round will have to be restarted.

If a client disconnects upon or after the first merge, it will count as a loss. if a client disconnects before the first merge, the round shall be restarted

Only one client-side disconnection per participant is eligible for a round restart; any further disconnection will count as a loss regardless of when it happened.

External views will be off and all settings set to Simulation mode

Print screening is forbidden

track files must be submitted if asked for

Players can swap sides after each round

Mission file will be published asap for training purposes