Oculus Rift – The New Virtual Reality Benchmark For 3D Gaming
What is Oculus Rift?Oculus Rift is a virtual reality headset designed to combine 3D and head-tracking technologies together, allowing users to literally step into their video games for an immersive gaming experience.
Oculus Rift Release DateOculus Rift is still under development with an estimated release date set for April 2015, although some sources mentioned 2016 as the deadline. Three developer versions have been designed so far. The Development Kit 2 (DK2) version is an upgraded product that holds many improvements over its predecessor, the DK1 built, like a higher resolution display, better head tracking. The external control box was also not needed anymore. Another built, codenamed ‘Crescent Bay’ featured an even higher resolution, a 360-degree tracking system and integrated headphones among other significant enhancements.
Oculus Rift PriceYou can get the Rift for $350. You can pre-order from Oculus VR official website. Bear in mind that it is still for developers not for consumers so the production rate is still rather limited. In other words, you may well have to wait for a while before you can get your hands on your copy.
Oculus Rift For SaleSome people do not care much about the price and head over to where they can buy one quicly, as from private resellers on sites like E-bay. Beware though, Oculus VR is very strict regarding this as they made themselves very clear that no reselling of the Oculus Rift is allowed whatsoever, at least not until the release of the first consumer version (codenamed CV1).
They actually cancel orders from people who try to resell their Rifts, so you may well end up dealing with somebody who would not be able to actually send you anything.
Oculus Rift ReviewsThere is a bunch of good-quality reviews of the Oculus Rift that have been posted online. Almost all praise the Rift in the term of it enhancing the gaming experience with a high resolution display, an accurate positional tracking with no latency and even integrated headphones in the case of the Crescent Bay prototype.
There seems to be a few glitches though, specifically related to the larger lenses that are equipping the DK2 version. First, it’s seems that it’s easy to scratch them, especially if you’re wearing glasses. Also, it appears that the colors will be a bit split apart in the rendering as well as the text being less readable the further you look away from the sweet spot. The designers will also have to find a way to include an input device as interacting inside of a 3D virtual world will always be easier and more natural via a 6 degrees of freedom (6DOF) input method.
Bottom line is that the Rift is still under development, which means that the product in its current state is definitely not final and that the consumer version will most likely be better. In light of this, the question on whether to buy it or not could depend on what $350 mean to you. If easily affordable, then why not, otherwise, it would be much wiser to wait for the consumer version to be released. At least you will be sure that you are getting something that has been tested extensively, and most likely supporting a broader range of video games.
Oculus Rift and Realistic flight simulationThe combination of virtual reality and high-fidelity flight simulators looks promising to say the least. While looking around the cockpit is nothing new to virtual pilots who use a head-tracking device like the TrackIR, literally sitting inside the virtual cockpit certainly is.
To some extent, this could actually increase situational awareness in combat, especially in a dogfight, post-merge. The positional tracking 1:1 mapping allows a 100% natural head movement, unlike non-VR head tracking solutions that use an acceleration curve to amplify your real head movement. This could allow intuitive head movements, thus an improved effectiveness at keeping your eyes on the bad guys.
One possible limitation to using the Rift with ultra-realistic flight simulations could be the need of heavy keyboard use. The command list is often a very long one and it is impossible to achieve an exhaustive HOTAS mapping no matter how many buttons and switches are available. So how are you going to use the keyboard for extra controls if you can’t see it?
Oculus Rift DK2 Full Specs
|Sensors||Accelerometer, Gyroscope, Magnetometer|
|Inertial update rate||1000 Hz|
|Included camera||Near infrared CMOS|
|Positional update rate||60 Hz|
|Native resolution (X)||1920|
|Native resolution (Y)||1080|
|Resolution (per eye)||960 x 1080|
|Field of view||100 °|
|Max refresh rate||75 Hz|
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